macOS · iPhone · iPad

Every game you own.Every session you play.

Every console, one library. Quest Chronicle keeps your whole collection in order and keeps an honest record of what you actually play — not just what you meant to.

Coming soon to the App Store See how it logs itself →
Quest Chronicle on an iPad and an iPhone, showing the same library of games with cover art.

A library you have to keep up with is a chore.
One that keeps up with you is a record.

Eight themes, light or dark. Try them on this page.

The app's real palettes, not an impression of them — and the theme and the light/dark choice are separate, exactly as they are in the app.

    The library

    It fills in the covers itself.

    A library you cannot recognise at a glance is a list, not a library. Quest Chronicle pulls box art automatically, matching on what you typed rather than on what you should have typed, so "Froze Horizon 4" still finds Forza. When one source has nothing, it asks another.

    🔎

    Spelling you don't have to fix

    Fuzzy matching scored by how much of your search a candidate actually covers, so a near-match wins and a coincidence doesn't.

    📚

    Bring what you already own

    Import a whole library from a CSV. Duplicates are caught on the way in, including the same game spelled two different ways.

    🖼️

    List or covers, one tap apart

    Names and status while you're organising; a wall of box art when you're deciding what to play. Same games, same filters, different shape.

    ☁️

    The same library everywhere

    iCloud sync between Mac, iPhone and iPad, continuously, with no Sync button to remember to press.

    Thousands of games, without becoming a spreadsheet

    Filter by console, genre, status, subscription or tag. Jump to a letter with the A–Z rail. It was built against a real library of nearly four thousand games.

    The cover grid on iPhone: a wall of game box art.
    Where things stand

    Five honest answers to "what is this game to me?"

    Not a rating out of ten. Where the game actually stands with you. Pick one and see what it means.

      Hollow Knight: Silksong

      QUESTING

      The lazy option

      Connect Steam or Xbox and stop logging anything.

      It checks every few minutes, and when it sees you've been playing something already in your library it writes the session itself, with how long it lasted. One evening is one session, however many times it looked.

      It uses your key, kept on your device. No account to make, no server of mine in the middle — which is also why there's nothing to cancel.

      🎙️

      Or just say so

      "Hey Siri, log a session in Quest Chronicle." Name the game in the same breath and the app never has to open.

      🔒

      Never a game you don't own

      It only logs titles already in your library, so a housemate borrowing the console can't quietly rewrite your history.

      What it adds up to

      Then it tells you what you actually do.

      Every figure is built out of sessions that happened, not out of a score you gave something once. What you finish and what you abandon. Which consoles and genres really get played, as against the ones you keep buying for.

      3,821games in the library it was built against
      38%of them finished, counted honestly
      0accounts to make, servers to trust
      The statistics screen on iPad: quick stats, status breakdown, console backlog, usage heatmap and genre preferences.

      Every figure on one screen

      The status breakdown, a backlog for each console, a heatmap of what you played when, and which genres you really reach for — laid out together, so the pattern is visible rather than something you assemble in your head.

      On iPad

      It runs the Mac's layout, not the phone's.

      Quest Chronicle on iPad: filters down the left, the library in the middle.

      Given the width, the iPad doesn't show the phone's app made larger. It shows the desktop one: your filters down the side, the library in the middle, and the game you picked beside it rather than on top of it.

      Attach a keyboard and every shortcut below works there too. Split View and Stage Manager both behave — the library narrows to the single-pane layout and keeps going.

      On the Mac

      Built for a keyboard, not adapted to one.

      A list of several thousand rows you can only drive with a mouse isn't a library, it's an endurance test. Every action has a key, and every key is published in a guide beside the list rather than buried in a menu. Press one.

      ↑ ↓Move through games
      A–ZJump to that letter
      ↩Open the selected game
      ⌘LLog a session on it, right now
      ⌘FSearch
      spaceTurn a filter on or off
      Quest Chronicle on macOS: the library beside the keyboard guide, in the Green Terminal theme.
      Yours

      Your library, your iCloud, nobody else's business.

      No analytics, no crash reporting, no advertising, no profile built about you, nothing sold or shared. Your games travel between your devices through your own Apple account and nowhere else.

      The privacy policy says the same thing at length, and it was written by reading every network call in the source rather than from memory.